![]() Whether you want to be a melee fighter, magic user, or stealth ranged damage dealer (or all of the above!), Shadowlands provides viable paths for each style, which is more than I can say for other titles. While the talent system lends itself to some specialization (seeing as how talent points eventually get rare), I’m a big fan of the fact that Shadowlands allows you to improve on any aspect of the game that you want to work on. Meanwhile, killing baddies also earns general experience that work towards leveling up, with each level-up giving you points to spend on your attributes and talents. Shadowlands employs an ability system similar to Elder Scrolls: Oblivion in the sense that you gain skills by performing actions. From the moment you customize your player at the onset (which, by the way, offers a pretty decent editor) you’re free to play the game however you wish. Meanwhile, the game’s open-world gameplay is everything we’ve come to expect from Crescent Moon Games, and then some. While it probably won’t be winning any awards for originality, I was satisfied with the game’s lore which was apparent in the quests, characters, and books. In terms of narrative, Ravensword: Shadowlands weaves a tale appropriate for the grandiose scale of the game. ![]() Upon learning of a deeper threat, the Archmage sends you on a quest to recover three Ravenstones, powerful artifacts that will allow you to enter into the Shadowlands and destroy a demon bent on destroying the entire world. After a few initial quests, you end up at the door of the Archmage, keeper of magical lore and mastermind of the magical spell that nearly killed you. Just as the original Ravensword made its mark for bringing a sought-after genre to iOS, Shadowlands demonstrates just how far the genre has come on the platform, making it one of the most ambitious and enjoyable RPGs of the year.Īfter a magical gambit in the war against the dark elves goes awry, you wake up at a local guild in the city of Aven, wondering how you got there and why you managed to survive. After years of waiting, including the launch of a new label as well as another excellent RPG, Ravensword: Shadowlands ($6.99) is finally here. In case you haven’t noticed, we’ve really been awaiting the release of Crescent Moon Games‘ follow-up to their 2009 open-world RPG Ravensword ($2.99) (and so have you, if our anticipated games list is any indication).
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